Welcome to the Dueling Club!

This system was developed by Catalina Cavales and is copyright © 2004.
You may not use it elsewhere without expressed written permission!




Rules
1. If you wish to duel, both you and your opponent MUST post. If only you post, then it is assumed the other person does not wish to duel.
2. Do not argue with the referee! Violations may result in you being banned from further duels!
3. No unauthorized dueling! If you wish to duel send an Owl Post to the Professor Suivant with your name and whom you wish to duel. All duels will take place in the dueling classroom! (note, both students must agree to the duel).
5. Cast ONLY the approved spells!
6. Do NOT cast more than one offensive charm at a time!
7. Do NOT continue a duel without the Referee's permission!
8. Once the duel is over, do NOT cast any more spells!
7. If your opponents submits, the duel is over. Do NOT cast any more spells at them!

The System
Students cast their charm and dice is rolled to see if the student can successfully cast their charm.
The chance a student has to correctly cast their charm depends on the difficulty level of the spell and the student's year.
The following chart lists the chances for each spell.

Student's Year 1 2 3 4 5 6 7
Level A Spells 12.5% 37.5% 62.5% 75% 87.5% 100% 100%
Level B Spells 0% 12.5% 37.5% 62.5% 75% 87.5% 100%
Level C Spells 0% 0% 12.5% 37.5% 62.5% 75% 87.5%
Level D Spells 0% 0% 0% 12.5% 37.5% 62.5% 75%


If the offensive student successfully casts their charm then the defensive student will cast a defensive charm. The chance a student has to correctly cast their defensive charm depends on the experience of the student.
The following chart lists the chances for each year.

Student's Year Charm
1st 12.5%
2nd 25%
3rd 37.5%
4th 50%
5th 62.5%
6th 75%
7th 87.5%


At this time, points are calculated. If the defensive student is unable to cast their defensive charm, then they suffer the full effect of the spell.

Hit by level A Charm 1 pt
Hit by level B Charm 2 pt
Hit by level C Charm 3 pt
Hit by level D Charm 4 pt


If the student Successfully cast their defensive charm, the following modifications are made to the point totals.
(note: student must use the correct defensive charm! Using a charm to make your clothes water resistant will do NOTHING to help if your opponent is trying to set your clothes on fire!)

Vs. Student -3 or more years suffer no pts
Vs. Student -2 years suffer 25% pts
Vs. Student -1 year suffer 50% pts
Vs. Student in the same year suffer 50% pts
Vs. Student +1 year suffer 50% pts
Vs. Student +2 years suffer 75% pts
Vs. Student +3+ years suffer 100% pts


The duel shall end after each student has attempted 3 offensive charms.

The student who inflicts the most points upon the other is the winner of the duel.

If student point totals are tied, then each student shall cast another charm and the duel will continue until one student wins.


Offensive Spells


Defensive Spells